I have spent a fair amount of time on my sound edit for this exercise, however, there are a couple of elements that on reflection, I wish I had included. For example, there is no sound when he picks up the fruit - something that I think was needed. Another thing, is that there is no sound between when the protagonist speaks and the character over the intercom speaks. I think that to improve this, I could have included something such as breathing, or even a slight bit of music to add tension.
For this scene, I have kept in mind what Neil said about altering a sound for each camera angle. Therefore, for each angle, I have tried to change the perspective of the rain sound, so that it comes from the left, right or central to the character in relation to the view onscreen. I added some indoor atmos to this scene as well because I felt that it needed a bit more depth.
I added markers to each step that was made by the character. This enabled me to correctly identify where to put each of the footsteps that I had recorded. Although when recording, I watched the clip at the same time, there were still some parts that needed to be altered. As well as this I added some reverb. This gave the section a greater relevance to it's space. I recorded the footsteps walking through puddles so I did not have to edit this in.
As well as the footsteps, I also included the sound of rain and a faint atmos track to this section.
When editing the buzzer, I used the space designer to add some reverb, as I think that it needed it to sound more realistic in it's kitchen setting.
Because I recorded a friend as the voices for this section of the footage, I used the vocal transformer to alter the original pitch. This made it fit to the character much better.
To give the impression that the voice was coming from the intercom in the second section of dialogue, I changed the EQ levels. This took off a lot of the low frequencies and give it a more realistic sound to match the picture.
I found matching the voice to the picture fairly easy, as I had my friend watch the clip as he spoke, in order to gain a seamless effect.
There have been a number of other effects I have used throughout this process. For example, altering the EQ levels in the second clip to make the sound of people walking past the protagonist seem as though it is coming from inside his head. I was unsure as to whether to include the footsteps and rain in this, and in the end decided not to, as I wanted the effect to demonstrate him shutting out the people in the world, not necessarily everything.
Overall, I am quite happy with the end result, and although I would change some aspects, as already stated, I think I have recorded some useful sounds and edited them in a way that realistically fits with the given footage.