As a finished piece, I am really happy with the end result. However, some elements such as the creation of more layers on the ‘dustbin’ scene to form more of a realistic sound, could have been improved. I would say that a particular strength of the piece is the choice of music. I found the song named ‘O Solitude’ by Jody Pou on freemusicarchive.com, and was immediately drawn to it because of it’s name. The opening lyrics are the same as the title, and this works well with the desolate visuals on screen. I like the way that I changed the EQ levels to make it sound as though it is on the radio in the butchers. This interchanging use of music from non diegetic to diegetic is an interesting concept.
When I watched the mute clip for the first time, I had no preconceptions as I had not seen the film ‘Delicatessen’ before. I instantly imagined how I wanted it to sound. I hoped to create something eerie and interesting, through using techniques such as ‘panning’ through the two speakers, as well as using subtle sounds that progress the narrative instead of making it too busy.
I recorded the majority of the foley myself using either a Rode or Rifle microphone. Booking out both the pro tools sound studio and the workstation meant that I was able to gain these sounds in a quiet environment. By using objects such as a metal slate and a key, I recorded the sound of the sharpening of a knife for example. I worked with Alex in the studio when recording, as it meant that I was sometimes able to concentrate on getting the microphone set up and the levels right through having him generate the sound.
Throughout the process of forming my major project, I had little set backs. The only major problem I had was when work recorded in the protools studio was deleted. As I have a background in singing, I originally wanted to sing the opening piece myself. I recorded this in the Protools studio, however, the computer did not allow me to save the track before it crashed. I did not have time to do this again and if I were to do the project again, I would definitely give this another go, as I think it would have made it more organic. I am however happy with what I did use, as the tone and style of the musician work incredibly well with the piece.
I think that the target audience for the piece is probably aged 15+, due to the dark nature of the opening sequence. Within the first minute, we see a butcher sharpening a large knife - a memorable image. I wanted the sound to replicate the aspect of the visuals being so memorable, and this unfolded itself through the naturally screeching sounds of the action. I edited the sound so that it panned to the right speaker as the camera tracked past the character, as well as making the volume levels louder as it did so. I think that this helps draw the audience into the film and make them feel as though they are in there with the action. As the camera goes through the pipes, I added reverb to the sound of knife sharpening along with the song playing on the radio. I gradually faded out the sound of the radio to make the other sound more unbearable and intense. This combined with a room tone added to the uncomfortable and relatively sinister mood of the section.
The sequence that sees a young male listening at the vent to hear the sounds of knives is visually very compelling, and I wanted to keep the sound for this simple so that it did not detract from the great cinematography. I used the sounds of sharpening knives, but made the levels quieter to make it subtle. Through keeping the reverb, a sense of space is added, as it helps the audience relate it to the previous section. I wanted the audience to empathise with the new male character on screen, as he is obviously frightened. If I were to improve the piece, I would probably include some breathing from the character at this point. I thought of this when editing, however because his mouth isn’t open, the sound of breathing through his nose would have been needed - something that I didn’t have the time to record. Having the loud sound of this character breathing would help an audience identify with him more, as it would highlight how worried and scared he is.
I have grown in confidence using Soundtrack Pro because of this project. I really enjoyed editing the sound design and putting the tracks together, in order to form a layered and complete piece of work. Effects such as Channel EQ and Space Designer allowed me to alter the perspective of sounds in certain scenes. An example of this would be when the man is in the dustbin and being dragged into the butchers. I recorded the sound of a metal trolly being pushed in the workstation and lowered the frequency. The muffled sound of the trolly works well with the picture as it has depth due to the wheels moving over various surfaces. As well as this, I incorporated a subtle sound of newspapers rustling along with the character’s breathing, to add to the tension.
Work from sound designers such as John Carpenter and Dave Porter influenced my sound design for the major project. Porter’s work on the TV series Breaking Bad inspired my use of perspective in the piece. A particular technique used in the show, was to make a doctors dialogue muffled as he told the main character his diagnosis. This, combined with a ‘tinnitus’ style high pitched note, helped me as a viewer to sympathise with him and put myself in his shoes. This is something I wanted to create in my own work, however I did not want it to appear too abstract and ‘over-the-top’, as there was already a lot of techniques used. If i were to fit this style in anywhere, it would probably be when the man is listening at the vent. It could have been an option to make the sound of the knives gradually more muffled to give a feeling that he is getting more and more scared - and to draw the audience into what is going on inside his head.
I used subtle sounds in my project to convey what was happening without making it ‘over the top’. An example of this would be the short speech saying ‘ah’ as a cigarette is put into the bin he is hiding in. This worked well as it was realistic enough and didn’t make it too complex. The French film theorist AndrĂ© Bazin stated: “Realism in art can only be achieved in one way - through artifice.” (Bazin, Vol. 4, 1962, p.20-1). Speaking of deception to the viewer, Bazin describes in this quote the way in which although something may appear realistic, it must be forced in some form. The realistic qualities of the sound design in this project have all been overlaid through using foley and atmos tracks.
A particular element of the sound design that I am really happy with, is the section that the character walks down the stairs, wrapped in newspaper. I recorded the sound through taping paper to Alex’s feet and asking him to walk on a wooden surface. This sound was then given some reverb in editing to give the effect of the staircase being tall and empty. I wanted the audience to understand that this character is all alone and trying to escape. The picture makes it is obvious that he is running away, however, through adding this reverb, the echos in the space provides the notion that the smallest sound he makes can be heard, increasing the feeling of anxiety, as he doesn’t want to be caught.
I have enjoyed working on my own for this project, as I have only had myself to rely on. Myself and Alex helped each other when recording the sounds and I found this really useful. It meant that I was able to focus on listening to the sound and ensure that the levels and recording were correct. We watched the footage as we created the sounds as this made sure that they synced with the visuals on screen. I recorded some sounds such as hands on the railing for the staircase scene, however, I didn’t feel like it was needed and made it all a little clumsy.
Something that I think could be improved, would be the outside section where the dustbin men empty the trash. When editing this sequence, I chose to reduce the amount of sounds you would expect to hear, in order to maintain the eerie atmosphere. For example, I added reverb to the footsteps of the men to give the illusion that they were in a large empty space. That there was no one else around. I think this worked because it meant that they were the only people to pass, showing why the character felt it was his only means of escape. I think that this scene could have been made better, by making it a little noisier, to ensure it was realistic. These kind of trucks are known to be particularly loud, and this wasn’t reflected enough in my sound design.
A book that has been a good guide when making this project, would be ‘Film Art: An Introduction’ by Bordwell and Thompson. Within a specific chapter called “Selection, Alteration, and Combination”, the perspective of sound is spoken about and provided is some good examples of films that use this well. Akira Kurosawa’s ‘Seven Samurai’ combines sounds to “create an ongoing stream of information” (Bordwell and Thompson, 2010, p.278). I ensured that I informed the audience of the narrative through sound in my own piece, especially in the section when he is being dragged inside, as the audience is reliant purely upon sound to know what is happening. In retrospect, I think I would have removed the sound of the bell and door from this part of the film, as it gives away the story too much. It might have been more effective to let the viewer imagine for them self what was about to happen, and leave the sound design minimal like the picture. This would have formed more of an element of surprise.
Overall, I have created a piece of sound design that I am really happy with. On reflection, the possibility of using my new skills on Logic Pro could have come into play, however, I think that sometimes just a simple room tone is enough to keep depth to the sound without having to be cliche and over-cinematic. Also, because I have experience in music, I would have liked to compose something myself for the piece. However, I am glad that I focused on other aspects of the design because not only would I had not enough time to write a piece of music, but I feel the choice of song I decided upon worked really well.
I think that I have successfully synced my sounds to the picture, something that can sometimes be very difficult. The piece was comprised of around 40 tracks on Soundtrack Pro, as I often had to cut up sounds and layer them when wanting to create something such as a gradual fade into an effect, like the alteration of EQ. I am happy with the end result and really enjoyed this project. It has been interesting to work on a piece alone and being able to be responsible for all my own decisions.
References:
Bordwell, D / Thompson K (2010) Film Art an Introduction (Ninth Edition)New York: McGraw-Hill

















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